Similar to Metroid Fusion, all versions of the game have English and Japanese with and without kanji, and the European version adds the other European languages. The text, "「マップ」", translates to "Map".įound only in Zero Mission is this tile with "GEKI TAI MACHINE" written on it. Present in both Fusion and Zero Mission, there exist in the font graphics unused L and R button icons, and several different versions of the capital X character.Īlso present in both games is this placeholder graphic. The meter graphics are dynamically loaded from ROM. The graphics for Zero Suit Samus' auto-charging stun gun has a placeholder graphic for the Charge Meter that appears in the HUD. There is also a useful number guide for the electrical effect's animation order. The graphics data for the Metroids has a scratch area, showing how it should look assembled. Like in Fusion, leftover blocks from Wario Land 4 are present. The ones without an icon in the top-left corner were recreated from the 8×8 tiles. The testing room tileset contains blocks that resemble very crudely-drawn expansion items. Placeholder graphics for the expansion items that get replaced with animated versions. The graphics used by the disabled item switch feature. A ROM hack was created to allow toggling any upgrade. This function only allows toggling beam upgrades and upgrades in the Miscellaneous category. You can enable this feature with the CodeBreaker code 730016C4 0080 83000BF0 0006. In Super Metroid, you could toggle abilities to create special beam combos but that feature doesn't exist in Metroid Zero Mission. The most likely reason why this feature was dropped was because there isn't a real reason to allow the player to toggle abilities on and off. Having a second, separate method, to toggle equipment on or off just for debugging purposes is redundant and lends credibility to the idea that the developers intended for the player to toggle equipment like in Super Metroid. While you can toggle abilities with this Super Metroid-like feature, you can only do so once you obtain the ability. From the debug menu, any ability can be toggled on or off, regardless if you have obtained it. It may have been used for debugging purposes, however, prototypes of Zero Mission have an accessible debug menu on the status screen in a similar fashion to Metroid Fusion. The ability to toggle equipment on and off, just like in Super Metroid.
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